Weaving
Simoron
Pavel and Tatiana Sнегovič, 'Simoron'
Simoron is a game system by Pavel and Tatiana Sнегovič, where absurd rituals and grotesque break the usual neural loops of self-criticism and anxiety. Humor and full role-playing as a 'wizard' reduce the importance of the problem. In DreamsFlow, simoron is used once per session — when removing fear or within an image.
Techniques and elements
- Grotesque personification of the problem (Aunt Anxiety, Uncle Procrastination)
- Absurd renaming: debts → 'letters of happiness from Uncle Fantik'
- Playful action with full silliness — dance, hat askew
- 100% role-playing — humor dissolves importance
Pros
- Instantly reduces tension through laughter
- Suitable for those who find 'serious' meditation unhelpful
- Breaks the stagnation in negative thoughts
- Memorable — easy to apply in everyday life
Cons
- May seem unserious or silly
- Not everyone is comfortable with public 'theater' — privacy is needed
- In deep depression, humor may not work
Who it suits
Best for
- Tendency towards self-criticism and 'stuckness' in problems
- Creative and playful individuals
- Teenagers and young adults
- When 'serious' techniques are not helping
With caution or not suitable
- Strictly rational skeptic for whom absurdity is contraindicated
- Acute depression without the resource for play
- Corporate environment where 'fooling around' is shameful
Notable followers
- Pavel Sнегovič — Creator of Simoron, author of books
- Tatiana Sнегovič — Co-author, ritual developer
- Simoron community — Thousands of practitioners since the 1980s
Popular exercises
Renaming the problem2 min
- Name the problem with a boring name
- Rename absurdly: 'report' → 'poem about stars'
- Pronounce the new name solemnly, like an award
Ritual with a character3 min
- Imagine fear as an annoying character with a name
- Announce 'termination' to it with the full seriousness of a clown
- Make a victorious gesture or dance