Weaving

Simoron

Pavel and Tatiana Sнегovič, 'Simoron'

Simoron is a game system by Pavel and Tatiana Sнегovič, where absurd rituals and grotesque break the usual neural loops of self-criticism and anxiety. Humor and full role-playing as a 'wizard' reduce the importance of the problem. In DreamsFlow, simoron is used once per session — when removing fear or within an image.

Techniques and elements

  • Grotesque personification of the problem (Aunt Anxiety, Uncle Procrastination)
  • Absurd renaming: debts → 'letters of happiness from Uncle Fantik'
  • Playful action with full silliness — dance, hat askew
  • 100% role-playing — humor dissolves importance

Pros

  • Instantly reduces tension through laughter
  • Suitable for those who find 'serious' meditation unhelpful
  • Breaks the stagnation in negative thoughts
  • Memorable — easy to apply in everyday life

Cons

  • May seem unserious or silly
  • Not everyone is comfortable with public 'theater' — privacy is needed
  • In deep depression, humor may not work

Who it suits

Best for

  • Tendency towards self-criticism and 'stuckness' in problems
  • Creative and playful individuals
  • Teenagers and young adults
  • When 'serious' techniques are not helping

With caution or not suitable

  • Strictly rational skeptic for whom absurdity is contraindicated
  • Acute depression without the resource for play
  • Corporate environment where 'fooling around' is shameful

Notable followers

  • Pavel Sнегovič — Creator of Simoron, author of books
  • Tatiana Sнегovič — Co-author, ritual developer
  • Simoron community — Thousands of practitioners since the 1980s

Popular exercises

Renaming the problem2 min
  • Name the problem with a boring name
  • Rename absurdly: 'report' → 'poem about stars'
  • Pronounce the new name solemnly, like an award
Ritual with a character3 min
  • Imagine fear as an annoying character with a name
  • Announce 'termination' to it with the full seriousness of a clown
  • Make a victorious gesture or dance

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